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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> 
<span class='line'> 28</span> </span><span class="COMM">/**
<span class='line'> 29</span>  * &lt;p>A class that implements a Texture Atlas. &lt;br />
<span class='line'> 30</span>  * Supported features: &lt;br />
<span class='line'> 31</span>  * The atlas file can be a PNG, JPG. &lt;br />
<span class='line'> 32</span>  * Quads can be updated in runtime &lt;br />
<span class='line'> 33</span>  * Quads can be added in runtime &lt;br />
<span class='line'> 34</span>  * Quads can be removed in runtime &lt;br />
<span class='line'> 35</span>  * Quads can be re-ordered in runtime &lt;br />
<span class='line'> 36</span>  * The TextureAtlas capacity can be increased or decreased in runtime.&lt;/p>
<span class='line'> 37</span>  * @class
<span class='line'> 38</span>  * @extends cc.Class
<span class='line'> 39</span>  */</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="NAME">cc.TextureAtlas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.TextureAtlas# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">    </span><span class="NAME">_indices</span><span class="PUNC">:</span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="WHIT">    </span><span class="COMM">//0: vertex  1: indices</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT">    </span><span class="NAME">_buffersVBO</span><span class="PUNC">:</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">    </span><span class="COMM">//indicates whether or not the array buffer of the VBO needs to be updated</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT">    </span><span class="NAME">_dirty</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 46</span> </span><span class="WHIT">    </span><span class="NAME">_capacity</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 47</span> </span><span class="WHIT">    </span><span class="NAME">_texture</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT">    </span><span class="NAME">_quads</span><span class="PUNC">:</span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 50</span>      * Quantity of quads that are going to be drawn.
<span class='line'> 51</span>      * @return {Number}
<span class='line'> 52</span>      */</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">    </span><span class="NAME">getTotalQuads</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._quads.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 56</span> 
<span class='line'> 57</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 58</span>      * Quantity of quads that can be stored with the current texture atlas size
<span class='line'> 59</span>      * @return {Number}
<span class='line'> 60</span>      */</span><span class="WHIT">
<span class='line'> 61</span> </span><span class="WHIT">    </span><span class="NAME">getCapacity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._capacity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 64</span> 
<span class='line'> 65</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 66</span>      * Texture of the texture atlas
<span class='line'> 67</span>      * @return {Image}
<span class='line'> 68</span>      */</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">    </span><span class="NAME">getTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 72</span> 
<span class='line'> 73</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 74</span>      * @param {Image} texture
<span class='line'> 75</span>      */</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">    </span><span class="NAME">setTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">        </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 78</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 79</span> 
<span class='line'> 80</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 81</span>      * Quads that are going to be rendered
<span class='line'> 82</span>      * @return {Array}
<span class='line'> 83</span>      */</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">    </span><span class="NAME">getQuads</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._quads</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 87</span> 
<span class='line'> 88</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 89</span>      * @param {Array} quads
<span class='line'> 90</span>      */</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">    </span><span class="NAME">setQuads</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">quads</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">        </span><span class="NAME">this._quads</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quads</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 94</span> 
<span class='line'> 95</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 96</span>      * Description
<span class='line'> 97</span>      * @return {String}
<span class='line'> 98</span>      */</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">    </span><span class="NAME">description</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">'&lt;CCTextureAtlas | totalQuads ='</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._totalQuads</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="STRN">'>'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">    </span><span class="NAME">_initIndices</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._capacity</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> 
<span class='line'>106</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._capacity</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">            </span><span class="NAME">this._indices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">            </span><span class="NAME">this._indices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">            </span><span class="NAME">this._indices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">            </span><span class="NAME">this._indices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">            </span><span class="NAME">this._indices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">            </span><span class="NAME">this._indices</span><span class="PUNC">[</span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">5</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>113</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>114</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>115</span> 
<span class='line'>116</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>117</span>      * &lt;p>Initializes a TextureAtlas with a filename and with a certain capacity for Quads.&lt;br />
<span class='line'>118</span>      * The TextureAtlas capacity can be increased in runtime.&lt;br />
<span class='line'>119</span>      * WARNING: Do not reinitialize the TextureAtlas because it will leak memory. &lt;/p>
<span class='line'>120</span>      * @param {String} file
<span class='line'>121</span>      * @param {Number} capacity
<span class='line'>122</span>      * @return {Boolean|Null}
<span class='line'>123</span>      * @example
<span class='line'>124</span>      * //example
<span class='line'>125</span>      * var textureAtlas = new cc.TextureAtlas();
<span class='line'>126</span>      * textureAtlas.initWithTexture("hello.png", 3);
<span class='line'>127</span>      */</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">    </span><span class="NAME">initWithFile</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">file</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">        </span><span class="COMM">// retained in property</span><span class="WHIT">
<span class='line'>130</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addImage</span><span class="PUNC">(</span><span class="NAME">file</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>131</span> 
<span class='line'>132</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>135</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"cocos2d: Could not open file: "</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">file</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>136</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>139</span> 
<span class='line'>140</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>141</span>      * &lt;p>Initializes a TextureAtlas with a previously initialized Texture2D object, and&lt;br />
<span class='line'>142</span>      * with an initial capacity for Quads.&lt;br />
<span class='line'>143</span>      * The TextureAtlas capacity can be increased in runtime.&lt;br />
<span class='line'>144</span>      * WARNING: Do not reinitialize the TextureAtlas because it will leak memory&lt;/p>
<span class='line'>145</span>      * @param {Image} texture
<span class='line'>146</span>      * @param {Number} capacity
<span class='line'>147</span>      * @return {Boolean}
<span class='line'>148</span>      * @example
<span class='line'>149</span>      * //example
<span class='line'>150</span>      * var texture = cc.TextureCache.getInstance().addImage("hello.png");
<span class='line'>151</span>      * var textureAtlas = new cc.TextureAtlas();
<span class='line'>152</span>      * textureAtlas.initWithTexture(texture, 3);
<span class='line'>153</span>      */</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">    </span><span class="NAME">initWithTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TextureAtlas.initWithTexture():texture should not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">        </span><span class="NAME">this._capacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>157</span> 
<span class='line'>158</span> </span><span class="WHIT">        </span><span class="COMM">// retained in property</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">        </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> 
<span class='line'>161</span> </span><span class="WHIT">        </span><span class="COMM">// Re-initialization is not allowed</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._quads.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._indices.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"TextureAtlas.initWithTexture():_quads and _indices should not be null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> 
<span class='line'>164</span> </span><span class="WHIT">        </span><span class="COMM">//TODO init array</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">        </span><span class="NAME">this._quads</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">        </span><span class="NAME">this._indices</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>167</span> 
<span class='line'>168</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._quads</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._indices</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._capacity</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>171</span> 
<span class='line'>172</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">        </span><span class="NAME">this._initIndices</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>176</span> 
<span class='line'>177</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>178</span>      * &lt;p>Updates a Quad (texture, vertex and color) at a certain index &lt;br />
<span class='line'>179</span>      * index must be between 0 and the atlas capacity - 1 &lt;/p>
<span class='line'>180</span>      * @param {cc.V2F_C4B_T2F_Quad} quad
<span class='line'>181</span>      * @param {Number} index
<span class='line'>182</span>      */</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">    </span><span class="NAME">updateQuad</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">quad</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT">        </span><span class="NAME">this._quads</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">quad</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>187</span> 
<span class='line'>188</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>189</span>      * &lt;p>Inserts a Quad (texture, vertex and color) at a certain index&lt;br />
<span class='line'>190</span>      * index must be between 0 and the atlas capacity - 1 &lt;/p>
<span class='line'>191</span>      * @param {cc.V2F_C4B_T2F_Quad} quad
<span class='line'>192</span>      * @param {Number} index
<span class='line'>193</span>      */</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">    </span><span class="NAME">insertQuad</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">quad</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">        </span><span class="NAME">this._quads</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayAppendObjectToIndex</span><span class="PUNC">(</span><span class="NAME">this._quads</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quad</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>198</span> 
<span class='line'>199</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>200</span>      * &lt;p>Removes the quad that is located at a certain index and inserts it at a new index &lt;br />
<span class='line'>201</span>      * This operation is faster than removing and inserting in a quad in 2 different steps&lt;/p>
<span class='line'>202</span>      * @param {Number} fromIndex
<span class='line'>203</span>      * @param {Number} newIndex
<span class='line'>204</span>      */</span><span class="WHIT">
<span class='line'>205</span> </span><span class="WHIT">    </span><span class="NAME">insertQuadFromIndex</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fromIndex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>206</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fromIndex</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">newIndex</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>208</span> 
<span class='line'>209</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">quad</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._quads</span><span class="PUNC">[</span><span class="NAME">fromIndex</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT">        </span><span class="NAME">cc.ArrayRemoveObjectAtIndex</span><span class="PUNC">(</span><span class="NAME">this._quads</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">fromIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>211</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fromIndex</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">newIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">            </span><span class="NAME">this._quads</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayAppendObjectToIndex</span><span class="PUNC">(</span><span class="NAME">this._quads</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quad</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>214</span> </span><span class="WHIT">            </span><span class="NAME">this._quads</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ArrayAppendObjectToIndex</span><span class="PUNC">(</span><span class="NAME">this._quads</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">quad</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newIndex</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>216</span> 
<span class='line'>217</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>218</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>219</span> 
<span class='line'>220</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>221</span>      * &lt;p>Removes a quad at a given index number.&lt;br />
<span class='line'>222</span>      * The capacity remains the same, but the total number of quads to be drawn is reduced in 1 &lt;/p>
<span class='line'>223</span>      * @param {Number} index
<span class='line'>224</span>      */</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">    </span><span class="NAME">removeQuadAtIndex</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>226</span> </span><span class="WHIT">        </span><span class="NAME">cc.ArrayRemoveObjectAtIndex</span><span class="PUNC">(</span><span class="NAME">this._quads</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">index</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>227</span> 
<span class='line'>228</span> </span><span class="WHIT">        </span><span class="NAME">this._dirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>230</span> 
<span class='line'>231</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>232</span>      * &lt;p>Removes all Quads. &lt;br />
<span class='line'>233</span>      * The TextureAtlas capacity remains untouched. No memory is freed.&lt;br />
<span class='line'>234</span>      * The total number of quads to be drawn will be 0&lt;/p>
<span class='line'>235</span>      */</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">    </span><span class="NAME">removeAllQuads</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">        </span><span class="NAME">this._quads.length</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>238</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>239</span> 
<span class='line'>240</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>241</span>      * &lt;p>Resize the capacity of the CCTextureAtlas.&lt;br />
<span class='line'>242</span>      * The new capacity can be lower or higher than the current one&lt;br />
<span class='line'>243</span>      * It returns YES if the resize was successful. &lt;br />
<span class='line'>244</span>      * If it fails to resize the capacity it will return NO with a new capacity of 0. &lt;br />
<span class='line'>245</span>      * no used for js&lt;/p>
<span class='line'>246</span>      * @param {Number} newCapacity
<span class='line'>247</span>      * @return {Boolean}
<span class='line'>248</span>      */</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">    </span><span class="NAME">resizeCapacity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newCapacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>250</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newCapacity</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this._capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>251</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>253</span> 
<span class='line'>254</span> </span><span class="WHIT">        </span><span class="NAME">this._totalQuads</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.min</span><span class="PUNC">(</span><span class="NAME">this._totalQuads</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newCapacity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">        </span><span class="NAME">this._capacity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newCapacity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>256</span> 
<span class='line'>257</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>259</span> 
<span class='line'>260</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>261</span>      * &lt;p>Draws n quads from an index (offset). &lt;br />
<span class='line'>262</span>      * n + start can't be greater than the capacity of the atlas&lt;/p>
<span class='line'>263</span>      * @param {Number} n
<span class='line'>264</span>      * @param {Number} start
<span class='line'>265</span>      */</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">    </span><span class="NAME">drawNumberOfQuads</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">n</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">start</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">n</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>270</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>271</span>      * Draws all the Atlas's Quads
<span class='line'>272</span>      */</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT">    </span><span class="NAME">drawQuads</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>274</span> </span><span class="WHIT">        </span><span class="NAME">this.drawNumberOfQuads</span><span class="PUNC">(</span><span class="NAME">this._quads.length</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>276</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>277</span> 
<span class='line'>278</span> </span><span class="COMM">/**
<span class='line'>279</span>  * &lt;p>Creates a TextureAtlas with an filename and with an initial capacity for Quads. &lt;br />
<span class='line'>280</span>  * The TextureAtlas capacity can be increased in runtime. &lt;/p>
<span class='line'>281</span>  * @param {String} file
<span class='line'>282</span>  * @param {Number} capacity
<span class='line'>283</span>  * @return {cc.TextureAtlas|Null}
<span class='line'>284</span>  * @example
<span class='line'>285</span>  * //example
<span class='line'>286</span>  * var textureAtlas = cc.TextureAtlas.create("hello.png", 3);
<span class='line'>287</span>  */</span><span class="WHIT">
<span class='line'>288</span> </span><span class="NAME">cc.TextureAtlas.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">file</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureAtlas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TextureAtlas</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureAtlas</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">textureAtlas.initWithFile</span><span class="PUNC">(</span><span class="NAME">file</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">textureAtlas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>295</span> 
<span class='line'>296</span> </span><span class="COMM">/**
<span class='line'>297</span>  * &lt;p>Creates a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for n Quads.
<span class='line'>298</span>  * The TextureAtlas capacity can be increased in runtime.&lt;/p>
<span class='line'>299</span>  * @param {Image} texture
<span class='line'>300</span>  * @param {Number} capacity
<span class='line'>301</span>  * @return {cc.TextureAtlas}
<span class='line'>302</span>  * @example
<span class='line'>303</span>  * //example
<span class='line'>304</span>  * var texture = cc.TextureCache.getInstance().addImage("hello.png");
<span class='line'>305</span>  * var textureAtlas = cc.TextureAtlas.createWithTexture(texture, 3);
<span class='line'>306</span>  */</span><span class="WHIT">
<span class='line'>307</span> </span><span class="NAME">cc.TextureAtlas.createWithTexture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureAtlas</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.TextureAtlas</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureAtlas</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">textureAtlas.initWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">capacity</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>310</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">textureAtlas</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>313</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> </span></pre></body></html>